﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Framework.GameObjectManagment.GameObjects
{
    public class GameObject
    {
        private bool _castShadows;

        public bool CastShadows
        {
            get { return _castShadows; }
            set { _castShadows = value; }
        }

        public GameObject()
        {
            _castShadows = true;
        }

        public GameObject(bool castShadows)
        {
            _castShadows = castShadows;
        }

        public virtual void LoadContent(ContentManager Content)
        {

        }

        public virtual void Init()
        {

        }

        public virtual void Update()
        {

        }

        public virtual void Draw()
        {

        }

        public virtual void DrawShadows(Framework.Graphics.Light.LightArea LA)
        {

        }
    }
}
